In the Legendary Edition you can attempt Insanity right from the start (you had to unlock difficulties sequentially in the original game), so if you are so inclined, you can just make your first playthrough the Insanity playthrough. Taking all that in, we suggest some partial playthroughs, followed by a full playthrough (with a new protagonist using a bonus talent unlocked from one of the partial playthroughs) on any difficulty save Insanity. Because of how Damage Protection and enemy scaling works, we strongly suggest attempting Insanity difficulty on a second playthrough, as it’ll be much, much easier If you made a decision you regretted on a previous playthrough… well, just do another playthrough and get your ducks in a row on a subsequent playthrough. You will not retain any Paragon or Renegade points (but you will retain any bonus ranks you earned for Charm or Intimidate, if you accrued any), codex progress (hence, progress towards Archivist), licenses, and all quest and world state progress will be reset. Once you complete a playthrough, you’ll be able to start a new playthrough and import your previous character, retaining all gear (weapons, armor, mods, etc.), levels, talent point distribution (only for Shepard - squadmates will scale to your level, but you’ll have to reassign talent points) and money. At the very least, you could consider running an Adepth long enough to unlock Lift Mastery, which will earn you Lift as a bonus talent, which is arguably the best bonus talent to start your full playthrough with (assuming you don’t already get it from whatever class you choose - otherwise grinding out Electronics Specialist or Barrier Mastery are fine alternatives.) Speaking of partial playthroughs and New Game+, you’re arguably best off just starting the game with throwaway characters (an Adept and Engineer, specifically) and grinding out ability uses with them. Insanity I is arguably best done on New Game+, but strictly speaking, you don’t need to play it at all to get that sweet platinum for Mass Effect 1. There’s also the matter of the difficulty-related trophy, Insanity I, which actually doesn’t count towards the platinum for Mass Effect 1 Legendary Edition, instead being stored on a quaternary “Mass Effect: Legendary Edition” trophy list that records achievements across all three games. The best way to earn the ability achievements is to go out of your way to grind them out, not only because it’s more controllable to just have them on Shepard, but because unlock these achievements unlocks the related ability as a bonus talent for subsequent playthroughs. To this end, the Soldier class (and by extension, Ashley) are rather stunted, as their class abilities are weapon-related, and have no achievements tied to their usage in the Legendary Edition. ![]() We use “work at” incredibly generously, here, as you’ll probably naturally unlock many of these just by using whatever abilities are natively available to the Shepard you create and the squadmates you bring along with you. The missable trophies you’ll actually have to work at include all the ability trophies: Lift Mastery, Throw Mastery, Warp Mastery, Singularity Mastery, Barrier Mastery, Stasis Mastery, Damping Specialist, AI Hacking Specialist, Electronics Specialist, Sabotage Specialist, First Aid Specialist, Neural Shock Specialist.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |